![]() We can modify the loop points of music in the stage files themselves, as I've done to put the Casino Night Pinball music from Generations in. I cant for the life of me find the settings.ini file. Ive searched online and seen that the way to fix it is to edit the settings.ini. When I select fullscreen the screen goes black. The game loads fine but is in windowed mode. Extract the Data.rsdk, then place the Data folder in Mania's directory then delete/move the Data.rsdk file, and you can just dump mods in the Data folder. I have installed Sonic Mania from the epic store via Heroic Game Launcher. There's a lot of entities, so this can be a pain to navigate through.Īlternatively, you can just open Extras > DA Garden Plus (the new version of the Sound Test menu) in it and you'll have a small list of mostly Music entities to find the looping data.Īlternatively alternatively, I've already done the heavy work for this and noted down the looping data for the new tracks įor the record, at anyone else popping in here: modding is still possible as it was without the Mania Mod Loader in Data Folder mode. Now you can install mods, and heres how: Create a ux0:data/Mania/mods folder (case sensitive) In the mods folder, place modconfig. LiveArea Assets by Danhanado Mods Update Yep. And my monitor is not G-Sync as far as I know.You can use the new version of the Maniac Editor/level editor and then go File > Open Data Directory and find the Data folder you just extracted, then hit Confirm/Select Folder after going into it.įrom there, you can then choose to open any of the scene files, then hit the unclicked Entities tab, and find the varying Music entities per stage, which contain all the looping data. IMPORTANT After installing the VPK, put Game.suprx into your ux0:data/Mania folder or your game will NOT BOOT. V-sync and Triple Buffering are on, but it doesn't affect anything. ![]() The alternative solution would be G-Sync Monitor which really helps for GeForce users to benefit 60Hz+ refresh rate monitor with less input latency, no tearing, and no stutter. Thus, you need to use V-Sync On & Triple Buffering, but huge downside is that it introduces more input latency and stutter which is very bad whatsoever. Then place your data.rsdk into 3ds/SonicMania. Then create a folder called SonicMania in the 3ds folder. GAMEINCLUDEEDITOR: Whether or not to include functions for use in certain RSDKv5 scene editors. ScreenShader=0 Are you running 60Hz? If you use V-Sync Off, you will notice that there's obvious horizontal screen tearing since the monitor can scan the image every 16.67ms which means it scans half of the frame buffer, and thus you get horrible tearing lines on screen. You have to dump your data.rsdk file from a copy of sonic mania. MANIAPREPLUS: Whether or not to build a pre-plus version of Sonic Mania. ScreenShader=0 Are you running 60Hz? If you use V-Sync Off, you will notice that there's obvious horizontal screen tearing since the monitor can scan the image every 16.67ms which means it scans half of the frame buffer, and thus you get horrible tearing lines on screen. If not listed, fullscreen will just use the desktop resolution NB: Fullscreen Resolution can be explicitly set with values fsWidth and fsHeight Can someone please help? Here is my setting.ini: But the moment I go into fullscreen mode, theres screen tearing! This i very anyoing. ![]() ![]() Originally posted by BrownLemon:In windowed mode, the game looks perfect.
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